Monday 2 September 2013

Lets Break the Chaos!

Sup guys, this Le jestre over here. I be making this post on behalf of my co-author, Purgatory Void Nothingness.
Here is what he have to say:

This Post Contains:
1. Chaos Breaker Overall Analysis (vs Reverse isn't covered as Dee Kit's post has covered)
2. Triangle Lock Card Advantage Calculations (Not all Situations!)

Kai Toshiki: "Strongest Dragon... Advent!", "Lock... You're not escaping!"

He wasn't joking, and you should be scared, for he is...

BT13/007 RRR
Star-vader, Chaos Breaker Dragon
Star Gate/Cyber Dragon/Link Joker
Grade 3/Twin Drive/11k power
Auto [V] [Limit Break (4)] {This ability is active if you have four or more damage): [Soul Blast (1) - Cards with 「Star-vader」 in its card name] During your opponent's end phase, when one of your opponent's locked cards is unlocked , you may pay the cost. If you do, retire that unit, and draw a card.
Activate [V]: [Counter Blast (1) - Cards with 「Star-vader」 in its card name & Choose a card with 「Star-vader」 in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
{Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn.}
Continuous [V/R]: Lord {If you have a unit without a same clan as this unit, this unit cannot attack.}

The secret agent of Link Joker...! Stupid jokes aside, Chaos Breaker is the FIRST EVER HARD-counter against a certain Deck-type, specifically, Reverse, but since that has been covered, let's move on, on why you should be scared, even if you're not using Reverse.

Just stare at the Limit Break ability, let it sink in for a few moments. Yes, you pay ONE SOUL to retire one card, draw one card. Yes, it technically uses the Soul better than Dark Zone Clans and depending on the situation, It retires better than the Dragon Empire.

That isn't even including the Lock aspect of the skill. The most obvious one, is to combine it with Infinite Zero and Dust Tail as your Starter. Let us (I) do some calculations shall we?

Break Ride: -1
Dust Tail Unicorn: -1

Results: -2, 3 Units Locked.
Without factoring Lock, this is a -2, which is true for both Nebula and Chaos, but Factoring in Lock and their skills, this -2, gives a much larger Plus.

Assuming a Standard Full field and no Power Boosts, and the classic "Triangle" formation and you are forced to guard everything, you can now guard 15K No pass, instead of 15K 2 Pass VG.
IF your opponent gets 1 Trigger, it would cost you 40K wroth of guards, but don't be fooled, this isn't 4 cards, this is actually 5 cards since 2 attacks are wroth 15K.
2 Triggers, assuming lack of all to the Vanguard, is a 45K. Once again, don't be fooled, It's a 6 card guard.

NEWBIE-TIP: Don't give all your trigger powers to a single Rear-guard if you have 2 rear-guards to attack with. This forces your opponent to throw out more cards to guard your attack as they require 5K Guards.

So, assuming you throw a 15K No pass, which works on almost every vanguard in the meta, so here are the pluses you get.

2 Triggers:+2
1 Trigger:+1
No Trigger: 0

So no matter what happens, if you throw a no Pass, you won't lose anything. ALWAYS throw a no pass, unless you can't afford to throw another 5K.
This equation holds true for basically any card you Break ride, Infinite Zero, Nebula or Chaos. So It's a pretty good deal to Triangle when you can.

It gets better, when you factor in Cards like Niobium and Lanthanum (Or Lasange, if you catch my drift, Jed Lee). I don't have to explain why right? Nebula just takes it to the next Level.

Although Nebula's +9K to the front row matters in terms of guarding, This is about The Advantage Chaos Breaker generates, so let us continue.

So you're Triangle'd and Chaos Breaker stares you in the face. You can pretty much despair right there. Because, Soul Blast 3, is a very affordable cost, it is almost impossible to triangle without 3 soul.

You lose 3 units, and Chaos Breaker draws 3. Not to mention those "3 Units" are not units that you choose and are the least important ones. Units in the Lock Triangle are debatable to be one of the better cards on the rear-guard circles, Yes I know there are plenty of great on-hit or power increasing G1 boosters.

So finally, at the cost of Soul Blast 3, Counterblast 1 Chaos Breaker Gains +3-5, and you lose -3.

Yeah, that is quite the ridiculous amount of Card Advantage. This doesn't even include extra uses of Cards such as Palladium and Dust Tail in addition to Chaos Breaker's Regular Ability. So if you think that +3-5 and your -3 is recoverable... You're gonna to lose more than that.

Prepare yourself, Apocalypse is coming.

~Purgatory Void~

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