Saturday, 30 March 2013

BT11 part 2: A tale of 2 cards

Sry folks on the late posting of news. x.x I've been busy lately.
Anyways here are more news of BT11 and also tips and my comments about it.

Here is our new section of the blog. A tale of two cards. So what's it all about? We will compare and contrast cards with similar effect. Here is our 1st tale.

Armor Break Dragon
ArmorBreakDragon VS BT07-017EN RR
Armor Break Effect:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose three cards from your hand, and discard them] Retire all fighter's rear-guards in the front row, and this unit gets [Power]+10000/[Critical]+2 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

What?? CounterBlast 3 + 2 criticals and retire everyone's front row?
However it came with a heavy price of discarding 3 cards from hand.
Is this card strong? I can't give a definite answers but i can share my opinions on it though. After all it is a game full of opinions where there is no definite build in anything.

Lets make a comparison with Reijy. 11k vs 10k. Seems that armor break has better defense based on its attack and not too easily ramped down by cards.
How bout its card effect? Retire all frontrow rearguards on both sides of the field. It can be a double edged sword to use it and has to be timed properly for it to be effective.

How to minus your self with this effect will when your opponent has no rearguards in the frontrow and you have a full field with little cards in hand. That is a -5 for yourself.

So when is the best time to use him? Its when you have 1 or no rearguards and opponent has a full field with a small hand size. This way, you pressure him with a 21k+8k boost with 3 criticals to guard no matter what. Not to forget he would not have any units to intercept as well. Best situation would be a double critical trigger check and your opponent knows he can concede.

How bout Reijy? Many people said 15 soul is hard to get? Is it? If you are following my posts, I have shown you how easy to get the 15 soul with reijy by turn 5 or 6. Its not that hard you know.
Anyways speaking of reijy effect, its simply very consistent with the +2 criticals as long it has a 15 soul under him. Means opponent will get pressure to guard him every turn which is similar to perfect raizer. Whereas what i feel makes reijy strong is its consistency. However its lack of power, cause it to be quite easily guarded by units and opponent need not always need to throw a perfect guard to defend against him.

Do look out for my new post where we compare more new cards to what we already have. and also bt11 supports and releases.

Friday, 29 March 2013

Archetypes in Vanguard


Archetypes are a new theme in Vanguard. Although most of their abilities, with their limitations like Especial counterblast, the benefits that they gain from it are actually better than the original boss' of the same clan. This I feel is a little silly, especially when the costs are very easy to pay for (simply by having most of the deck to be of that archetype) and many of them G3s (actually all but 1) still sport 11k base power. 

Break ride units are commonly found in archetype-decks too, so I shall include them as well.

Support cards can vary, but mainly those essential cards like G1 & G2 +3k units ; special boosters etc, will be standard for almost all decks, so I shall delve into each archetype's boss units only, making reference to support cards only when needed.

Let's Rank the Archetypes!

#4 Jewel Knights (Err.. Bling Bling?)
Royal Paladins was the first clan to be created, and I expected Bushiroad to do a good job supporting the clan. But no! First they had to restrict Majesty Lord Baster, and years later coming up with nonsensical archetype for it.

Ashley, as agreed by many Vanguard communities, has just gotta be the lousiest break ride ever. Gives no net advantage, and effects only go to the VG circle, which is pretty crap since the opponent definitely will have at least one Negate in their hand by the turn you break ride. 

Salome, while displaying a very good Alfred-like ability along with a +2k/1 crit passive skill on your turns, only sports 10k power. I don't see why it can't have 11k, considering GBD has a similar effect in which counterblasting 2 already gives you +3k/1 crit, but Salome requires almost a full field and definitely, in my experience, some especial counterblasting is needed as well. Too costly + weak = Money wasted. Link this sentence to real jewels.

Tsktsk, what a lengthy paragraph.

#3 PR♥ISM (Promise, Romance, Image, Smile, Miracle)
Ah, what's not to love in this clan. Cute arts, Cool effects, Crazy gains; this could be the new 3 Cs we guys will want to have. 

Vert is AWE-SM. Not only do you not minus when you break ride with this card, heck you even get to return 2 Bermuda Triangle units, triggering a chain of bounce effects and even prepare yourself to use Labrador's skill for free.

And then Labrador puts the Shadow Paladins to shame. A simple cost of placing three more units to the field (not retiring them) gains you +10k/1 crit, which is basically a PBO / PBD effect triggering every turn . #badass 

What's not to love? 

Disclaimer: I had a hard time for the following ones.

#2 Liberators (*Plays Alfred's theme song*) http://www.youtube.com/watch?feature=endscreen&v=JrGfhmHRbVI&NR=1 @0.13

The first archetype to be announced, and I must admit, quite a powerful archetype to be first introduced. It's basically just raw power every turn, which is really scary in the late game and if your opponent has run out of Perfect Guards.
Liberator Gancelot. I have much respect for this pseudo-SSD. Wait. Or is it the other way around? Whichever. Basically break ride and pass the power to all of your RG boosters, you force another 3 cards out of your opponent's hand. This is SSD, revived and stronger after 9 sets.
Liberator Alfred (Notice I'm getting lazy with the names, lol) A very random superior calling from the top of the deck; even by checking your trigger cycles there is still a chance that you will top call something that's not of much help. However, that is as with all top-calling units. However, a +1 is always useful. Wait, that's not the point. Remember my previous article on breaking power lines and reducing your opponent's card advantage? THIS. A guaranteed +6k (if you find this difficult, something is terribly wrong.) to +10k power boost ensures an extra 2-3 cards gone to guard this beast. Oh wait no, it's a Knight. Sorry. Still, your opponent has to guard for 4-5 stages for this powerhouse alone every turn. EVERY. FREAKING. TURN. That's already 3 - 4 cards. All in all a very, very, very easily high-powered VG that's also easy to defend too (11k base power). I cannot stress this enough; this card is really a beast. Period.

Oh wait, no. It is a Knight.

#1 Eradicator (The Erasers) (lol)

The second archetype to be announced after Liberators, Eradicators are currently the only archetype to feature TWO boss units. 

Vowing Sword Dragon. Minuses your opponent by minus-ing yourself in the process. However, this card can be used to chain with Gauntlet Buster's limit break skill, and when break-ridden with Eradicator Dragonic Descendant in late game, hallelujah.

Gauntlet Buster Dragon. Not much to say, a very auto-pilot card in general, basically combining Dragonic Deathscythe's skill with a +3k/1 crit. Holy.

Ah, Eradicator Dragonic Descendant. I have learnt to love to hate this card. Forces the opponent to ooze out every brain juice over whether to guard or not at his/her 4 damage. A very pressurizing archetype deck on its own, when I first played against it, it almost everytime made me sh*t due to its inevitable appearance in the game, even when my opponent and I were just at grade 1. YES. IT'S THAT SCARY. However, guarding early damage and rushing the opponent is a good way to counter EDD. Not a foolproof method, though. Either that and/ or save at least 2 PGs in your hand for EDD but ensure a win on your next turn or else...

A very scary early game / late game (respectively) type of archetype, definitely deserves #1 . Even better, combine the two types and maybe you'll have surprising results.

Credits goes to: Dee Kit from PSYchic Deviants

Tuesday, 26 March 2013

More EB06 review

Have you noticed that I've missed out posting about bt06? Reason being is to save the best for last.

Lets first lay our eyes on the card art of EB06 and look at some anime girls instead of some badass dragons and warriors. We are just going to discuss about the art and BOOBS. For those under 16 please wait patiently for the next post. This post is not suitable for anyone under 16. LOL...

Aurora Star, Coral
EB06-004
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast(2)] When this attacks a vanguard, you may pay the cost. If you do, Soul Charge(1), choose up to one of your «Bermuda Triangle» rear-guards, return it to your hand, and this unit gets [Power]+5000 until end of that battle. [CONT](VC): If you have a card named "Shiny Star, Coral" in your soul, this unit gets [Power]+1000.

What i feel is that Vanguard need more female card art with large boobs.
Don't ya think so too? 

Mermaid Idol, Elly
EB06-007
Both looks great however what's that white thing that is below her naval? Guess Someone forgot to tell Elly to shave whats downstairs. x.x

PR♥ISM-Image, Vert
EB06-003
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When a «Bermuda Triangle» rides this unit, draw a card, choose up to two of your «Bermuda Triangle» rear-guards, return them to your hand, and choose one of your vanguards, and that unit gets [Power]+10000 until end of turn. [CONT](VC):During your turn, if the number of «Bermuda Triangle» rear-guards you have is four or more, this unit gets [Power]+2000. [CONT](VC/RC):Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack)

Vert looks like a potential victim for lolicons to play with. o.O Bushiroad, Why you no give her boobs???

Eternal Idol, Pacifica
EB06-001
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your «Bermuda Triangle» rear-guards, return them to your hand, search your deck for up to one «Bermuda Triangle», call it to (RC), and shuffle your deck. [CONT](VC):If you have a card named "Top Idol, Pacifica" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Looks like pacifica refuse to grow some boobs. Same comment for vert.... =______=
Lolicon's victim and playmate.

PR♥ISM-Promise, Labrador
EB06-002
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, choose up to three cards with "PR♥ISM" in its card name from your hand, you may call them to separate open (RC), and if three cards were called, this unit gets [Power]+10000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast(1) - Cards with "PR♥ISM" in its card name] Choose one of your rear-guards with "PR♥ISM" in its card name, and return it to your hand. [CONT](VC/RC): Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack)

Finally, A card that looks decent enough. I gotta comment that her art is nice. Nice short hair and dress, and a decent pair of boobs. Something decent to look at.

Last but not least...
EB06-020EB06-009
Damn.... those are oversized boobs. 

As for now, stay tune for more updates on bt11.

Saturday, 23 March 2013

More Badasses in BT11

Good news for tachikaze players who have been playing this clan all this while.
Who says Tachikaze is an under-rated clan? Look at what we got here.

Ancient Dragon, Spino Driver
SpinoDriver
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, choose one of your vanguards, and that unit gets [Power]+10000/[Critical]+1 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

What???!!! Did i hear wrongly??? Retire 2 to draw 2 and get 10k with a crit.
This guy can be a potential Badass in the game and can be ridden over itself to gain pluses.
How do I use him?
BT08-017 RR+SpinoDriver
You no say??? Duh Of course dark rex lah...
You can apply constant pressure to your opponent and if he guard it, He must be high. To give your opponent a free joy ride on dark rex.

So what is dark rex effect?
BT08-017 RR
[AUTO](Bind zone) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your «Tachikaze» rear-guards, and retire them] At the beginning of the close step of the battle that your grade 3 or greater «Tachikaze» vanguard's attack did not hit, you may pay the cost. If you do, ride this card. [ACT](Hand):[Bind this card] Choose up to one of your «Tachikaze», and that unit gets [Power]+3000 until end of turn.

YOU GUARD???


Assuming you get the ride, What happen is that you practically retire all your rearguards to get a 20k powered dark rex with a critical. 2 Free draws and another chance for a twin drive to lucksack triggers.

Note that this is only the tip of the Iceberg of what this clan is going to get. More support will come to make this clan considered a Badass and Imba Clan.

Besides support for tachikazes, What other badasses we have in the house?
New Perfect Guard for Kagero.

Sealed Dragon, Linocross
Linocross
CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck) [AUTO]:[Choose a «Kagero» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Kagero», and that unit cannot be hit until end of that battle.

Okay.... Everyone kind of expect this to happen. No other comments though beside the nice artwork.

Burning Hell Seal Dragon, Blockade Inferno
7247e8c4
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) - Cards with "Seal Dragon" in its card name] Retire all of your opponent's grade 2 units, and this unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Seal Dragon, Blockade" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

Okay... I was expecting an effect similar to glory maelstrom. Isn't Gauntlet buster better with the ability to gain an extra critical? Doesn't seems to be good though. A bit lackluster and don't turn out to be as OP as what we all anticipate it to be.

Do stay tune for the next update, where we will discuss about Bermuda triangles and the different builds.

Tuesday, 12 March 2013

Troll decks: Dark Irregulars Reijy

Sick of playing decks that are of the mainstream meta?
Here are some ideas on what other decks you can play to troll your opponent during tourneys.

Blade Wing Reijy
His effects are:
[CONT](VC):If the number of «Dark Irregulars» in your soul is fifteen or more, this unit gets [Critical]+2. [AUTO]:When this unit is placed on (VC), choose one of your «Dark Irregulars» rear-guards, search your deck for up to three cards with the same name as that card, put them into your soul, and shuffle your deck.

This card is indeed the best troll in the format to shut down all limit break decks. Now your opponent would want to wish they have a Limit Break 3 instead. Basically leaving your opponent at 3 damage with this card, automatically shuts down their deck mechanisms and power plays that will screw you up. By leaving at them at 3 damage, not only did it cripple them, but also pressure them to guard this card no matter what. This will also save you from the IMBA stunts of the spike brother decks and prevent major plays such as the dragger-dudley combo.
Here is a decklist on how this deck is build.
G0:
1x greedy hand
4x draw trigger
8x critical
G1:
3x March Hare of Nightmareland
4x Demon bike of witching hour
4x Yellow bolt
4x Alluring Succubus

G2:
4x Decadent Succubus
3x Emblem Master
4x Flirtatious Succubus

G3:
4x Blade wing reijy
3x Maquis of the demon world, Amon

How does it work?
How do i get my 15 soul?
Turn 1:
Ride Yellow bolt on greedy hand
BT07-019EN RR BT07-087EN C
Yellow bolt's effect:
ACT【V/R】: [Rest this unit] If you have a «Dark Irregulars» vanguard, Soul Charge (1).

Greedy hand effect:
AUTO: When another «Dark Irregulars» rides this unit, you may call this card to Rear-guard Circle. ACT【R】: [Counter Blast (1) & Put this unit into your soul] Search your deck for up to one grade 2 or less «Dark Irregulars», put it into your soul, and shuffle your deck.

Meaning, you ride yellow bolt, greedy hand move to rearguard.
Soul size = 0
Rest Yellow bolt effect.
Soul size =1
Use Greedy hand effect to move him to soul and put a grade 2 or below to soul.
Soul size =3

Turn 2:
Ride Decadent Succubus
BT03-043EN-C + PR-0019EN or BT03-024EN-R
Decadent succubus effect:
AUTO【V】: When another of your «Dark Irregulars» is placed on Rear-guard Circle, you may Soul Charge (1).

Soul size =4
Ride her as a vanguard on turn 2, call Alluring succubus and Flirtatious Succubus for a +2 soul each.
+2 +2
Soul size =8
Call demon bike behind vanguard.
Soul size =9
Call emblem master.
Soul size =10
Attack opponent vanguard with emblem master, boosted with Alluring Succubus.
Use counterblast when attack hit vanguard.
Soul size = 10 ~ 13(under perfect condtion)

Turn 3:
Ride Reijy.
Soul size=11 ~ 14
Use reijy effect to soul charge 3 demon bike.
Soul size 14 ~ 17.
Minimum soul size should be around 12~14 under worse case scenario.
Reijy at 15 soul @_@

Trolling begins at turn 4 onwards.

Monday, 4 March 2013

Badass hall of Fame 2

Ya heard it guys, Vanguard do have badasses too.

1. Bad End Dragger
BT10-019
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Spike Brothers» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000, and gets "[AUTO](VC):When your «Spike Brothers» rear-guard attacks, that unit gets [Power]+10000 until end of that battle, and at the beginning of the close step of that battle, put that unit on the bottom of your deck." until end of turn. [AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

2. Eradicator, Dragonic Descendant
BT10-006
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards with "Eradicator" in its card name from your hand, and discard them] At the beginning of the close step of the battle that this unit's attack did not hit, you may pay the cost. If you do, [Stand] this unit, and gets [Critical]+1 until end of turn. This ability can only be used once per turn. [ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in its card name] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

3. Eternal Goddess, Iwanagahime
BT10-005
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Retire all rear-guards in your opponent's front row. [ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

4. Solitary Liberator, Gancelot
TD08-001
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

5. Dauntless Drive Dragon
Dauntless
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «KagerĊ» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 and gets "[AUTO](VC):[Choose three cards from your hand, and discard them] At the beginning of the close step of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit. This ability can only be used once per turn." until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

6. Blue Soaring Dragon, Transcore Dragon
Transcore
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose one of your vanguard, that unit gets [Power]+10000 and gets "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose a card from his or her hand, and discard it. If your opponent does not, this unit gets [Critical]+1, and your opponent cannot normal call units to (GC) until end of that battle." until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

7. Leading Jewel Knight, Salome
BT10-002
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of other rear-guards you have with "Jewel Knight" in its card name is four or more, this unit gets [Power]+2000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast (2) - Cards with "Jewel Knight" in its card name] Search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck.

8.  Eradicator, Gauntlet Buster Dragon
BT10-007
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When an opponent's rear-guard is put into the drop zone with one of your card's effects, this unit gets [Power]+3000/[Critical]+1 until end of turn. [ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their card name] Your opponent chooses one of his or her rear-guards, and retires it. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Here are just some of the badasses we have so far in the game. More are yet to come. BushiTroll always like to release badasses. More badasses are yet to come. Because they are so badass, Bushiroad loves to fuck them up in the ass with the banlist.

Like what happen to the most Badass card we have in the previous format. BT05-005EN-RRR
Thats all folks. Do participate in the poll and vote for the most badass card in the format.

Friday, 1 March 2013

Upcoming metagame and budget decks

On tight budget when playing vanguard and need a new deck? Don't want to play something that is too mainstream on the meta? Before showing you the deck lists and recommendations, It is important that we recognize the current decks that are dominant in the metagame.

Tier 3
1. Dimension Police - Zeal
2. Kagero - Dote
3. Royal Paladins - MLB
4. Granblue - Cocytus/Sword master
5. Megacolony - Giraffa/ Master Beetle
6. Angel Feather - Ergodiel, Cosmo healer
7. Nova grappler - Blaukruger
8. Tachikaze - Raptor/ Dark rex
9. Royal Paladin - Galahad

Tier 2
1. Great Nature - Leopald/Polaris
2. Nova grapplers - Death army Cosmolord
3. Neo Nectar - Sephirot
4. Kagero - Amber dragon
5. Pale Moon - Laquier
6. Kagero - Lawkeeper
7. Gold Paladin - Spectral Duke Dragon/ Chrome Jailer
8. Oracle Think Tank - Battle Sister
9. Dark Irregular - Reijy / Amon
10. Murakumo - Mandala / Shirayuki
11. Murakumo - Magatsu Storm

Tier 1.5
1. Oracle Think Tank - Soulless
2. Oracle Think Tank - Amaterasu
3. Narukami - DKV The Blood
4. Nova Grappler - Perfect Raizer
5. Nova Grappler - Illuminal Dragon
6. Angel Feather - Metatron
7. Gold paladin - Platina Ezel
8. Gold paladin - Pellinore / Gamore
9. Aqua force - Glory Maestrom
10. Bermuda Triangle - Riverie
11. Bermuda Triangle - Lena

Tier 1
1. Narukami - EDD (Descendant)
2. Narukami - Gauntlet Dragon
3. Gold Paladin - Liberator
4. Royal Paladin - Jewel Knights
5. Genesis
6. Spike Brother - Bad End Dagger / Dudley Emperor

Firstly, lets share some decks that will be dominant in the next meta,
Tier 1
1. Aqua Force
Why Aqua force? In case you did not hear the news, this is what happen...
Transcore
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose one of your vanguard, that unit gets [Power]+10000 and gets "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose one card from his or her hand, and discard it. If they do not, this unit gets [Critical]+1, and your opponent cannot normal call units to (GC) until end of that battle." until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

2. Kagero
Nuff said... Too many variants with the clan builds with the different supports that are all coming at the same time. From Crossrides to Breakrides.

Tier 1.5
Angel Feather
Guardian Angel of Oracles, Remiel
1362023439-a74z-lqe7vfgcr51362022566-13620226102
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When a «Angel Feather» rides this unit, choose one face up card from your damage zone, put it into your hand, and put the top card of your deck into your damage zone, and choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.

[CONT](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack)

While we anticipate for the upcoming supports, here are some decks that i will recommend that will not only save the pennies on your wallet, but also somewhat competitive and playable in the current metagame while waiting for the next wave of cards.

Budget deck Price Range  (55 - 65)
1. Perfect Raizer
2. Murakumo - Magatsu storm
3. Angel Feather - Metatron
4. OTT - Scarlet witch coco
5. Kagero - lawkeeper

Affordable deck Price Range (80 to 100)
1. Nova grappler - Death Army
2. Spike Brothers

Best deck to own in this format
Tachikaze
Angel Feather
Aqua force
Genesis
Narukami - Eradicator
Royal paladin - Jewel Knights
Kagero
Gold paladin - Liberator
Bermuda triangle
Shadow Paladin
Spike Brothers